2nd Inventors' Olympiad - GENIUS 2000 Budapest, Virtual Exhibition

Registry number: G/2-126 Category: G/2 Country: Hungary
A self-adhesive board game and visual aid
The invention
  • The problem to be solved:
    The problem to be solved is to prepare cheap, top-quality games for entertaining education (educational aids).
  • Definition:
    The illustrations of the game (or the table of audio-visual aids, the summary thereof) printed on self-adhesive sheets are joined in the form of a booklet. All information required for its use can be read on the covering page. The self-adhesive sheets can be stuck on any surface (cardboard, plastic, wooden, metal or magnetised sheets).
  • Presentation:
    By turning over the pages of the booklet the customer finds all the information that enables him/her to choose the game (visual aid) being the most suitable for him/her. The pictures printed on self-adhesive sheets can be stuck on the holder sheet depending on the number of players, on the purposes and frequency of using the game (or visual aid). The game can be stored in a transparent bag stiffened by the covering page that contains the rules of the game. More than one descriptions belongs to each game for children of different age groups. This is why it offers exiting games to the children for a long time. Depending on its illustrations, it can also be used as a picture-book. The booklet can be completed with supplementary pages. This can be done in order to raise the level of the contents (hobby, encyclopaedia) or with the intention to reduce the price (promotion).

  • Application:
    At home, educational institutions (schools, nursery school, etc.).
  • Advantages:
    As compared to other games that are sold in boxes, it does not take too large place, thus, its distribution is profitable, and its manufacturing is simple. It is extremely cheap considering the offered wide varieties of use. The self-adhesive surface can be cleaned and disinfected with a piece of damp cloth.
  • Stage of development:
    The manufacture of the game has already been started.
  • Documentation available: yes
The inventor(s)
  • Name(s): LAKAUER, Éva

  • Self introduction:
    She
    is an active pedagogist with the qualifications of a nursery-school mistress and a teacher. Alexandra Publishing House published her book titled as "WHAT and WHY should the children play and WHAT should they play WITH?" in November 1997 (in Hungarian language). She designed board games (and visual aids for the education), to be manufactured on the basis of the registered design utility model, for children of 2 to 12 years (under the name of: "Játék EszközTár") serving for the multi-faceted development of children's abilities in a playful manner.
The protection
  • Form: Utiluty model (Registration number: 987); Trademark (Registration number: 157242)
  • Priority: 27/12/1995
  • Countries where it is force: Hungary
Business intention: Looking for investor, markets and distributors.
Contact
  • Name: LAKAUER, Éva
  • E-mail: lem.jet@mail.datatrans.hu
  • Fax: +36 22 398 517
  • Address: H-8001 Székesfehérvár, Pf. 115 Hungary 6